jueves, 24 de mayo de 2012

Risk factors associated with the abuse of video games in adolescents


(2012) Psychology, 3(4), 310-314.

Ricardo Tejeiro (UCA), Jorge L. Gómez-Vallecillo (UCA)Manuel Pelegrina (UMA), Agustín Wallace (UMA) y Enrique Emberley (CEP Campo de Gibraltar)


Abstract
Several studies have revealed the existence of a maladaptive pattern of video game use whose symptoms are quite similar to those of the disorder referred to as "abuse" in the DSM-IV-TR (APA, 2000). The aim of this paper is to examine the psychosocial characteristics of the adolescent video game abusers and to compare them with the risk factors that the literature associates with substance dependence. For this purpose, two groups ("problem" and "social" players) were formed with 236 Spanish adolescents aged between 12 and 17 years, by means of the Problem Video Game Playing questionnaire (PVP; Tejeiro & Bersabe, 2002), and their psychosocial characteristics were then analyzed by means of a wide battery of tests. Only 37.3% of the problem players showed a psychosocial pattern similar to the risk factors for dependence; an integral model of maladaptive behavior is discussed as explanation for these persons' video game abuse. The other 69.6% of “problem players” only differed from the “social players” in their overuse of video games (but not in other psychosocial factors); the social learning approach is suggested for these adolescents’ behavior.
Key words: video games, adolescence, dependence, abuse, risk factors.

1 comentario:

Unknown dijo...

Buenas noches Doctor Tejeiro:
Quisiera contarle que he leído varios de sus artículos y han sido de mucha ayuda para mi investigación.
Mi nombre es Sara Sofia Romero Oquendo. Soy estudiante de 9º semestre de medicina en la Unidad Central del Valle del Cauca, en la ciudad de Tulua, en Colombia, y estoy haciendo mi proyecto de investigación sobre la asociación de los videojuegos y el rendimiento o desempeño académico en niños de 9º, 10º y 11º de los colegios de la ciudad de Tulua.
Quisiera preguntarle si podría ayudarme con información, como por ejemplo los cuestionarios para determinar si hay abuso o juego patológico; o información que usted desee compartir conmigo.

Muchas gracias.